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Old Feb 18, 2006, 01:24 PM // 13:24   #281
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I post this here because it is very relevant to the topic of character slots and merging or not of Factions & Prophecies accounts.

Here's another interesting problem I can't believe I just realized about Prophecies, Factions and merging or not the accounts.

Dilemma (A): If we don't merge our Factions accounts(if we buy) with our current Prophecies accounts then we all have to somehow(still not sure how Anet is handling this aspect) re-join our own guild and have a problem with that because at 70+ members currently and the limit of 100 members per guild not everyone will be able to re-join. This would also mean that I'd be an officer in my guild in which I'm already the leader and cause many other problems.

Dilemma (B): Merge the accounts anyway and accept the (potential) loss of character slots which is not favorable for convincing me or many in my guild to purchase Factions.

Dilemma (C): Start a new Guild with a New Hall , Cape , Name etc. which again isn't favorable for convincing us to purchase Factions, we don't mind at all starting new characters(we love the idea) but starting a whole new guild , is assinine. Dividing a single guild into 2 guilds doesn't seem like a great way to help unity and co-op play.

If part of the idea behind Guild Wars is to promote Co-op play(it is a COORPG after all) between Guildmates and/or Allies(Factions) then all of the above dilemma's show issues with the Co-op part by causing problems with current guilds.

So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
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Old Feb 18, 2006, 08:43 PM // 20:43   #282
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Quote:
Originally Posted by Ensabah Nur
So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
YEAH!!!!

/signed

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Old Feb 18, 2006, 09:27 PM // 21:27   #283
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Quote:
Originally Posted by Ensabah Nur
So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.[/B]
/signed for being spot on
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Old Feb 20, 2006, 04:09 AM // 04:09   #284
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Quote:
Originally Posted by Ensabah Nur
I post this here because it is very relevant to the topic of character slots and merging or not of Factions & Prophecies accounts.

Here's another interesting problem I can't believe I just realized about Prophecies, Factions and merging or not the accounts.

Dilemma (A): If we don't merge our Factions accounts(if we buy) with our current Prophecies accounts then we all have to somehow(still not sure how Anet is handling this aspect) re-join our own guild and have a problem with that because at 70+ members currently and the limit of 100 members per guild not everyone will be able to re-join. This would also mean that I'd be an officer in my guild in which I'm already the leader and cause many other problems.

Dilemma (B): Merge the accounts anyway and accept the (potential) loss of character slots which is not favorable for convincing me or many in my guild to purchase Factions.

Dilemma (C): Start a new Guild with a New Hall , Cape , Name etc. which again isn't favorable for convincing us to purchase Factions, we don't mind at all starting new characters(we love the idea) but starting a whole new guild , is assinine. Dividing a single guild into 2 guilds doesn't seem like a great way to help unity and co-op play.

If part of the idea behind Guild Wars is to promote Co-op play(it is a COORPG after all) between Guildmates and/or Allies(Factions) then all of the above dilemma's show issues with the Co-op part by causing problems with current guilds.

So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
great post, /signed
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Old Feb 20, 2006, 01:26 PM // 13:26   #285
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Quote:
Originally Posted by Ensabah Nur
So in summation the only true fix not to ruin current guilds and the co-operativness of the current format of Guild Wars is to allow us to link our (potential) Factions accounts with our (current) Prophecies accounts with no loss of character slots for doing so. Thereby letting us keep our 1 guild intact and unchanged.
/Signed !!!
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Old Feb 21, 2006, 01:40 AM // 01:40   #286
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[rant]

I swear. The way you people are going on, Chapter 3 is going to be absolutely nothing but ten or twelve extra character slots. And you people will devour it like ambrosia. Seeing as how, ye know, discerning consumers apparently can't see past the log-in screen to what's beyond.

Hey, Anet! You listening? It seems the Guild Wars community will be perfectly content with nothing but character slots for the next three expansions! Lots and lots of money saved there, guys!

[/rant]

That being said, you have finally produced an argument I can halfway believe in. On this note, I will cease posting in this thread, but does that mean that people can - pretty please? - start thinking of Factions as exciting and full of potential again and not just a hideous imposition being forced down the throats of decent, law-abiding Prophecies players?

Good Lord, you'd think the thing was diseased for all the different complaints about it, and incurable for the near-total lack of excitement. Maybe we shouldn't get any more expansions if this is how they're recieved.
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Old Feb 21, 2006, 01:49 AM // 01:49   #287
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Let me put it to you this way...

Chapter One: $50 CAN
Crapload of content.
4 character slots.

Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

Can you spot the difference?
That's a little thing I like to call maths.
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Old Feb 21, 2006, 02:06 AM // 02:06   #288
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Quote:
Originally Posted by Cjlr
Let me put it to you this way...

Chapter One: $50 CAN
Crapload of content.
4 character slots.

Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

Can you spot the difference?
That's a little thing I like to call maths.
Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

WHICH IS ONE SLOT FOR EACH NEW PROFESSION SO YOU DONT HAVE TO DELETE ANYTHING YOU ALREADY HAVE
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Old Feb 21, 2006, 02:25 AM // 02:25   #289
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Quote:
Originally Posted by LaserLight
On this note, I will cease posting in this thread, but does that mean that people can - pretty please? - start thinking of Factions as exciting and full of potential again and not just a hideous imposition being forced down the throats of decent, law-abiding Prophecies players?
How can I be excited if I know I'm not going to be furnished with the resources I will need to enjoy it?

And by the way, the only people who'll be feeling as if they'd had anything at all forced down their throats are the people who're going to be buying GW:F regardless of anything. These will be the people STILL complaining about character slots on these forums, ad infinitum, months after the game is released. We, the discerning consumers, won't have spent a penny and be happily playing a game that does meet our expectations.

Quote:
Originally Posted by LaserLight
Good Lord, you'd think the thing was diseased for all the different complaints about it, and incurable for the near-total lack of excitement. Maybe we shouldn't get any more expansions if this is how they're recieved.
Once they start giving them away, I'll be first in line to get a copy. Until then, I'll decide where I'll spend my money, regardless of your rather obsessed notions that this is some kind of ungrateful blasphemy.

Quote:
Originally Posted by Loviatar
Chapter Two: $50 CAN
Crapload of content.
2 (?) character slots.

WHICH IS ONE SLOT FOR EACH NEW PROFESSION SO YOU DONT HAVE TO DELETE ANYTHING YOU ALREADY HAVE
Please read my previous post for a breakdown of why what you just shouted doesn't work. The essence boils down to this:

Quote:
Originally Posted by Gli
I'll have a whole game's worth of new low level content that won't be suitable for my existing characters, I'll have 8 character classes who'll all offer a different playing experience when played through all this new content, yet I'll only have 2 character slots!
It's not just about two classes. There'll be 8 classes I might want to play through the new game.

(Total possible exerience) equals (number of campaigns) times (number of character classes).

I don't expect to be upgraded to 16 slots, but just 2 will not cut it.

Last edited by Gli; Feb 21, 2006 at 02:35 AM // 02:35..
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Old Feb 21, 2006, 02:45 AM // 02:45   #290
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Quote:
Originally Posted by Gli
Please read my previous post for a breakdown of why what you just shouted doesn't work.
if you will add one tiny bit to your bold statements saying this wont work changing it to

*this wont work FOR ME*

i will be tickled to stand by on the sidelines

did i mention that i am an incurable fanboi who enjoys the game and possibly wont even create one of the new characters at all/at first?

note i have never said the game is perfect just that i enjoy it warts and all
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Old Feb 21, 2006, 03:07 AM // 03:07   #291
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@loviatar at least your honest mate i'll give you that.
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Old Feb 21, 2006, 03:39 AM // 03:39   #292
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All I will say is that the majority see my "arguments" have merit and are sound in theory and practability. So in someone else's words "Hey, Anet! You listening?"

For the record, I currently enjoy Guild Wars as well, just trying to let Anet know what I and apparently the majority of potential consumers are looking for in Factions(Besides what they've already officially announced we're getting).
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Old Feb 21, 2006, 04:06 AM // 04:06   #293
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Suggestion
Change the way player-verse-player characters exist, by allowing players to create a number of templates that can be used on the fly. Storage space would probably have to be removed from these template characters; however, everyone would have a slot for dedicated pvp use.

Then people wouldn't get corned into just role playing when they use all of their slots. This would promote more gvg/pvp and therefore better guild relationships. Anyways, it would also open up a character slot making everyone happier... then players would only have to dislike 2 primaries to be completly satisifed with their number of character slots!

As far as new buyers getting more slots than existing prophecy players... Well, not everyone is paid the same for a given job, yet everyone agrees to their contract. Live with the slots provided, or don't buy the expansion to let consumer demand create equlibrium.

Last edited by The Fox; Feb 21, 2006 at 04:11 AM // 04:11..
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Old Feb 21, 2006, 08:10 AM // 08:10   #294
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fox that is exactly what we are trying to point out.

If the content isn't the same for the buck we pay, I won't consider buying the game seeing as there are going to be a multitude of possible replacements.

I never said other people won't buy it, but I did notice that there are more people then me alone with the same sentiment. And Anet can not ignore something as important as this.
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Old Feb 21, 2006, 08:12 AM // 08:12   #295
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Quote:
Originally Posted by Loviatar
if you will add one tiny bit to your bold statements saying this wont work changing it to

*this wont work FOR ME*

i will be tickled to stand by on the sidelines
If you'd read that earlier post of mine I referred you to, you'll see that I did just that. I just can't be bothered to put that little disclaimer in each and every sentence.

If you're going to be nitpicky, pick a nit that's really there, not an imaginary one.
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Old Feb 21, 2006, 03:53 PM // 15:53   #296
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Quote:
Originally Posted by Gli
If you'd read that earlier post of mine I referred you to, you'll see that I did just that. I just can't be bothered to put that little disclaimer in each and every sentence.

If you're going to be nitpicky, pick a nit that's really there, not an imaginary one.
seriously

please forgive this additional nit.

how much extra work (considering the size of the post) is 2 extra words compared to someone else not knowing those words were said maybe pages earlier?

and looking for something they dont know is there and may have missed?

not every sentence but maybe once in a post?

/end nit

The Fox

Quote:
As far as new buyers getting more slots than existing prophecy players...
that fox is the misconception

if you have chapter 1 now and buy chapter 2 you will have x number of slots or if you install them as separate stand alone games you will have x + an unknown (as yet) number of slots.

if somebody buys chapter 2 now and then goes back later for chapter 1 the total number of slots in each case will be the same for each account.

buying chapter 2 first will not gain you a single slot

the order of purchase has no effect on total slot number

NOTE

if anybody (beta tester maybe) has a confirmation that the above is not true tell me so i can correct the info i give out
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Old Feb 21, 2006, 04:44 PM // 16:44   #297
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Hey Lovitar you said your last post about 3-4 posts ago

Now with 1 week to go we still don't know
There's rumours of CE might provide more, so even more $ to expand lol

Isn't that nice, pay extra to get (maybe) what those not linking the accounts get. Would be nice if they'd get off their duffs to let their installed base know how they're going to get treated and what the pre-order and ce bring to the table, say before the pre-order box comes out? Or is that too much?

Tourney was cool. Not at all impressed on how they're letting this sit however.
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Old Feb 21, 2006, 07:01 PM // 19:01   #298
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I see it this way:
If you they add 2 slots to this game, it's like four slots. Why?
Well, each slot has access to Ch1 and Ch2 Content, so 2 slots times 2 chapters is 4. ^_^
Fromt that view point: 6 total times 2 chapters = 12 experiences possible. (In ch1, you had 4 slots x 1 chapter= 4 experiences).
If you buy seperately: (4 x 1) + (4 x 1) = 8. So, if you buy both you do get more content.

Maybe I'm just crazy.
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Old Feb 21, 2006, 07:13 PM // 19:13   #299
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Each slot, unless you delete a character, will only have access to a single low level area, not both.
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Old Feb 21, 2006, 07:21 PM // 19:21   #300
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Do you really want to go through a pre-searing-esque area twice?
I guess you can, but I found presearin really boring either way, haha.
So, losing a low-level area isn't effecting me all too much. Considering it's what, 1/50th of the actual game?
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